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Re-Design Pariser Platz
04 Apr 2026 20:44 - 04 Apr 2026 20:49 #62
by Swiss
Re-Design Pariser Platz was created by Swiss
Map "Pariser Platz" is not available currently, because I re-design this Level.. the reason is exactly, what Sandy described. The Tanks are somehow a bit "buggy" and it seems, that the Russians as soon thy got the "Crossroads" Cap are winning anyway.. I have to think what to change how.. bit I'll need time for that..
Suggestions, what to make better, wishes or ideas are welcome..
Suggestions, what to make better, wishes or ideas are welcome..
Last edit: 04 Apr 2026 20:49 by Swiss.
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04 Apr 2026 20:51 #63
by Swiss
Replied by Swiss on topic Re-Design Pariser Platz
Replied by
SandyisbackFR
on topic
Avalanche
(moved by Moderator)
I didn't used to like this map much, then I became interested in it, and again, I was surprised to find it less enjoyable to play. In the vast majority of cases, the Russians win, to the point that there's no longer any surprise in the final stages. Once the Russians capture the middle point, the outcome of the game is practically predetermined (I don't even remember the Germans ever winning)... It's true that this takes away some of the fun of the game.
I didn't used to like this map much, then I became interested in it, and again, I was surprised to find it less enjoyable to play. In the vast majority of cases, the Russians win, to the point that there's no longer any surprise in the final stages. Once the Russians capture the middle point, the outcome of the game is practically predetermined (I don't even remember the Germans ever winning)... It's true that this takes away some of the fun of the game.
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04 Apr 2026 20:52 #64
by Swiss
Replied by Swiss on topic Re-Design Pariser Platz
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04 Apr 2026 20:55 - 04 Apr 2026 20:55 #65
by Swiss
Replied by Swiss on topic Re-Design Pariser Platz
Last edit: 04 Apr 2026 20:55 by Swiss.
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04 Apr 2026 20:57 - 04 Apr 2026 20:58 #66
by Swiss
Replied by Swiss on topic Re-Design Pariser Platz
Replied by
Swiss
on topic
Avalanche
(Moved by Moderator)
..it's not that simple @Player2.. ..
Map Design can be a bit "tricky" sometimes, as you may know.. especially to design a Map's "Balance" on that way, that's nearly equal (from Design POV). You know, if I simply remove Russian Artillery, the Map would becom extremly unbalanced, on my opinion. Why I think so
I will try to re-design it on that way, that Russians cannot place the Artillery at all locations.. I will limit the number of Ari-strikes for both sides.. but I must make it posssible, also if all Ari-strikes are used, that Germans have a chance to defend their last 2 caps.. but at the same time, that the russian Team have a real chance to take this Caps, especially if they face the strong German Tanks, which just need to wait behind the Cap & only need to fire 1 HE Shell to eliminate each and every Russian tries to get the Cap.. not even an "easy" task for me..
..it's not that simple @Player2.. ..
Map Design can be a bit "tricky" sometimes, as you may know.. especially to design a Map's "Balance" on that way, that's nearly equal (from Design POV). You know, if I simply remove Russian Artillery, the Map would becom extremly unbalanced, on my opinion. Why I think so
- German Tanks (most models) are much stronger than Russian's one.. p.e. look at the "Brummbär" vs. ISU152 (what is the strongest Russian Tank..). The "reload-sequence" on Brummbär ist faster than ISU152, the Shells of Brummbär are much stronger.. so no chance for ISU152..
- Furthermore all other Russian Tanks (ISU122/ISU120/T3485/KV2..etc..) have no chance (normally) vs. Tiger, Panther, Jagdpanther, Nashorn..etc.
I know, in history it wasn't like this, Germans had never such "ressources" in the real "Battle-of-Berlin" in April 1945.. but I just added this (strong) German Tanks, to give the German Team a real chance to defend their caps on that Map..
- In addition Germans have a lot of PAK43, what is a strong AT-Gun.. 1 precise hit, ISU & other Russian Tanks are history..
- Germans have AT-Soldiers with Panzerfausts.. you cannot compare them with the Russian AT-Soldiers and their small AT-Gun..
- last but not least, the Germans also have Artillery..
I will try to re-design it on that way, that Russians cannot place the Artillery at all locations.. I will limit the number of Ari-strikes for both sides.. but I must make it posssible, also if all Ari-strikes are used, that Germans have a chance to defend their last 2 caps.. but at the same time, that the russian Team have a real chance to take this Caps, especially if they face the strong German Tanks, which just need to wait behind the Cap & only need to fire 1 HE Shell to eliminate each and every Russian tries to get the Cap.. not even an "easy" task for me..
Last edit: 04 Apr 2026 20:58 by Swiss.
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04 Apr 2026 20:59 #67
by Swiss
Replied by Swiss on topic Re-Design Pariser Platz
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